xyyd-fatfox/src/layout/adder/GameAdder.tsx

278 lines
8.3 KiB
TypeScript

import CategoryTab from '@/utils/CategoryTab'
import request from '@/utils/request'
import { computed, defineComponent, inject, ref, watch } from 'vue'
import clsx from 'clsx'
import useLayoutStore from '../useLayoutStore'
import { AddToToken } from './AdderPage'
import { v4 as uuid } from 'uuid'
import { frontAddress, ossBase } from '@/config'
import dayjs from 'dayjs'
import { generateRandomString } from '@/utils/tool'
import MD5 from 'crypto-js/md5'
export const SECRET = 'A1Cv12olxT12dOE3xA1vPA=='
export const URL_ADDRESS = 'http://newfatfox.oss-cn-beijing.aliyuncs.com'
export interface GameType {
id: string
name: string
rom: string
playstation: string
hot: number
category: string
despt: string
icon: string
}
export interface OtherGame {
id: number // 游戏ID
category_ids: number[] // 分类ID数组
rank: number // 排名
name: string // 游戏名称
short_description: string // 简短描述
description: string // 详细描述
url: string // 游戏详情链接
icon: string // 图标URL
cover_url: string // 封面URL
corner_mark: number // 角标标识
}
export const DefautGameTypeList = [
{
id: 'fc',
type: '经典红白机',
attr: 0,
oridinal: 0
},
{
id: 'md',
type: '经典世嘉',
attr: 1,
oridinal: 1
},
{
id: 'yiqiyoo',
type: '休闲游戏',
attr: 1,
oridinal: 2
},
{
id: 'gba',
type: '经典GBA',
attr: 3,
oridinal: 3
}
]
export const GameItem = defineComponent({
props: {
content: {
type: Object as () => GameType,
required: true
}
},
setup(props) {
const layout = useLayoutStore()
const isGame = computed(() => layout.state.current === 0)
const addTo = inject(AddToToken)
return () => (
<div
class={clsx(' w-full h-full rounded-lg flex flex-col justify-between shadow p-4 relative', {
'bg-white/20': isGame.value,
'bg-white/80': !isGame.value
})}
key={props.content.name}
>
<div class="flex">
<img
loading="lazy"
src={
props.content.icon.startsWith('http')
? props.content.icon
: URL_ADDRESS + '/' + props.content.icon
}
class="w-[58px] h-[58px] bg-cover rounded-lg shadow-lg"
style={{
background: props.content.icon
}}
/>
<div class="px-2 w-0 flex-grow">
<div
class={clsx('text text-sm text-ellipsis overflow-hidden whitespace-nowrap', {
'text-white': isGame.value,
'text-black/80': !isGame.value
})}
>
{props.content.name}
</div>
<div
class={clsx('text-[12px] line-clamp-2 text-ellipsis', {
'text-white/80': isGame.value,
'text-black/60': !isGame.value
})}
>
{props.content.despt}
</div>
</div>
</div>
<div class="flex justify-end">
<button
class={clsx(
'rounded-2xl text-[12px] flex justify-center items-center w-[60px] h-[24px]',
{
'bg-[#eeeeee] text-[#333] ': isGame.value,
'bg-[#ffaa4e] text-white': !isGame.value
}
)}
onClick={() => {
layout.addBlock(
{
id: uuid(),
link: !props.content.rom.startsWith('http')
? `${frontAddress}/emu/#/home?params=${JSON.stringify({
...props.content,
rom: ossBase + '/' + props.content.rom
})}`
: props.content.rom,
name: '',
label: props.content.name,
icon: props.content.icon.startsWith('http')
? props.content.icon
: URL_ADDRESS + '/' + props.content.icon,
text: '',
background: '',
color: '',
w: props.content.rom.startsWith('http') ? 1 : 2,
h: 1
},
addTo?.value
)
}}
>
</button>
</div>
</div>
)
}
})
export default defineComponent(() => {
const layout = useLayoutStore()
const loading = ref(false)
const isGame = computed(() => layout.state.current === 0)
const appList = ref<GameType[]>([])
const selectType = ref('fc')
const fetchGame = async (page: number) => {
const parems = `nonce=${generateRandomString(8)}&pid=PIDc8uT24mpo&timestamp=${dayjs().unix()}`
const sign = MD5(parems + SECRET).toString()
const response = await fetch(
`https://ge.yiqiyoo.com/game/v2/third-part/games?${parems}&sign=${sign}&paginate.limit=99&paginate.page=${page}`
)
const res = await response.json()
return res.data.items
}
watch(
selectType,
(val) => {
loading.value = true
if (val !== 'yiqiyoo') {
request<GameType[]>('GET', `/api/games?type=${val}`)
.then((res) => {
appList.value = res
})
.finally(() => {
setTimeout(() => {
loading.value = false
}, 200)
})
} else {
try {
Promise.all([fetchGame(1), fetchGame(2), fetchGame(3)]).then((res) => {
const resData = res.flat() as OtherGame[]
appList.value = resData.map((el) => ({
id: el.id.toString(),
name: el.name,
despt: el.short_description,
icon: el.icon,
rom: el.url,
playstation: el.url,
hot: el.rank,
category: el.category_ids[0].toString()
}))
})
} catch (err) {
console.error(err)
} finally {
setTimeout(() => {
loading.value = false
}, 200)
}
}
},
{
immediate: true
}
)
return () => (
<div class={'w-full h-full flex flex-col gap-y-4'}>
<div class={'w-full '}>
<CategoryTab
list={DefautGameTypeList}
selectType={selectType.value}
onUpdate:type={(e) => {
selectType.value = e
}}
v-slots={{
select: (text: string) => (
<button
class={clsx(
'px-[20px] text-[14px] py-1 items-center justify-center duration-75 shrink-0 flex rounded-2xl whitespace-nowrap ',
isGame.value
? 'bg-white/30 text-white bg-gradient-to-b from-[#ffaa4e] to-[#ff6227]'
: 'text-white bg-[#D6D6D6] bg-gradient-to-b from-[#ffaa4e] to-[#ff6227]'
)}
>
{text}
</button>
),
unSelect: (text: string) => (
<button
class={clsx(
'px-[20px] text-[14px] py-1 items-center justify-center duration-75 shrink-0 flex rounded-2xl whitespace-nowrap',
isGame.value
? ' text-[#999] bg-white/10 hover:bg-white/20'
: 'text-[#666] hover:bg-black/10 bg-black/[0.05] hover:bg-[#f0ecec]'
)}
>
{text}
</button>
)
}}
></CategoryTab>
</div>
<div class={'h-0 flex-1 w-full'}>
<div class={'w-full h-full overflow-y-scroll scrollbar-hide'}>
{!loading.value ? (
<div class={'w-full grid grid-cols-3 gap-4 '} style="grid-auto-rows: 120px">
{appList.value.map((el) => (
<GameItem content={el}></GameItem>
))}
</div>
) : (
<div class={'w-full grid grid-cols-3 gap-4 '} style="grid-auto-rows: 120px">
{Array(12)
.fill(0)
.map((el, idx) => (
<div
class={clsx(
' relative cursor-pointer bg-white/20 group w-full flex-grow-0 rounded-lg overflow-hidden',
isGame.value ? 'bg-white/30 ' : ' bg-[#fff]/70'
)}
key={idx}
/>
))}
</div>
)}
</div>
</div>
</div>
)
})